The Big Knight Switch--Hints
1. Make sure you understand your goal. If you want to move the knights
on the top to the bottom, and the ones on the bottom to the top, how many
ways can they end up?
If you try to get them to end up one way and that doesn't seem to be
working try for a different ending.
2. The knights like symmetry.
3. Different ways of representing the problem are often helpful. One
approach is to put a dot for each location that the knights can have. Connect
two dots with a line segment, if a knight at one dot can move directly to
the other dot. (The dots don't have to lie in a checkerboard.)
Any such collection of dots and line segments is called a graph. Graphs
are often used to study transportation problems.
Created: January 12 1998. Modified 9/29/99